Windows build! Click here to download! Whee! (http://www.boutell.com/boutell/glastwin.zip) That took all of two minutes. Very portable. Just one untenable assumption in main() -- the USER environment variable is not a galactic universal standard -- and one call to usleep(). And the GL libraries had slightly different names. Otherwise mingw32 took care of it nicely.
Alas, I don't have 3d graphics acceleration on this crappy PC, so somebody else will have to tell me how much fun it is when you're not waiting three seconds for each screen update.
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Alas, I don't have 3d graphics acceleration on this crappy PC, so somebody else will have to tell me how much fun it is when you're not waiting three seconds for each screen update.