observation
The Shirky article that tritone linked to has a personally interesting paragraph:
But recently we've had this experience where there was a social software discussion list, and someone said "I know, let's set up a second mailing list for technical issues." And no one moved from the first list, because no one could fork the conversation between social and technical issues, because the conversation can't be forked.This very thing happened on the DSPsrv mailing list, which started life as pretty much a hacking list and gradually became more and more social, at which point the non-technical people started objecting to the technical conversation and a second list was created for technical stuff. Of course, then when one of the non-techs wanted to ask a technical question they'd ask it on the social list because they weren't signed up to the technical list.

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There was a time (several incarnations before perlmud) when people would go freely exploring. The mud was robust and eclectic - there were spatial puzzles and a working subway - and one of the first times I logged in I spent a while wandering around and kept getting paged: "Hey, we're all in Klortho's. You can teleport straight here."
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I really liked the building aspect of the t.b MOOs/MUDs, and sort of lost interest after they mostly turned into chat rooms. But it's understandable--once you've seen all the clever rooms once, you don't really need to see them again--it only continues to be interesting if people are continuously actively building new stuff, and eventually people run out of clever things to do.
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